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These included the infamous friend code system that would be phased out in later generations in favor of more traditional usernames. Nintendo's first true foray into internet-based play started on the Wii ex: the company toyed with the concept a few years earlier with select DS titles and, much like the console itself, were a far cry from the other systems. Simply put, in terms of shaders, the Wii and its competitors spoke completely different languages. Becoming obsolete with the arrival of Microsoft's Direct X 8 (used in the Xbox) and OpenGL 2. It also lacked programmable pixel shaders, restricting it to simplistic, vertex-based shaders that could not be modified to yield higher resolution. ex: The Wii had no internal hard drive for the sake of cost and reliability.
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The make a good analogy comparing the systems is that the Xbox 360 and PS3 are modern, top-of-the-line supercars, while the Wii is a tuned-up roadster from a decade ago, modified to yield higher horsepower. It had numerous fundamental differences to the PS3 and 360.
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Much of the Wii's internals were based off the GameCube, note Gearbox Software president Randy Pitchford even referred to the Wii as a "supercharged GameCube" in an Electronic Gaming Monthly interview and Chris Hecker of Maxis infamously called it "two GameCubes duct-taped together" at the 2007 Game Developers Conference an already pretty powerful piece of hardware (for its time), but made even more powerful. Plus, it did it all without needing specs that raised the cost of the system (which, following Japan's "Lost Decade" of economic instability, they could not have afforded regardless). It worked so well that 4 years later, all hypocrisy broke loose and both Sony and Microsoft came up with copies of the Wii Remote and Nunchuk, namely the Kinect and PlayStation Move, right after having their marketing team call it a useless gimmick meant for "casual gamers". From its launch until late 2008- a period of two years- the Wii was constantly backordered across retailers everywhere, along with everyone and their grandparents (quite literally) getting their hands on one. note As of the end of March 2013 it has sold about 100 million units, compare 78 million for the Xbox 360 and 75-78 million for the PlayStation 3. The Wii's crushing marketing victory, Day 1 profitability, and unprecedented sales numbers make it the most successful console of its generation. Much to the surprise of the gaming press, doubters, and nay-sayers, It sold well. Nintendo then marketed the console as "for the whole family," and to further this, made it look as sleek as an iPod, with an (initially) white color scheme to boot. They did this by cutting out many features that the other consoles took for granted (DVD and CD playback, note the console can still read and play video DVDs on model 1 units, but the feature is closed off without modding due to the high costs of royalties and the fact that Sony co-owned the rights to both the CD and DVD formats whether or not the Wii can play CDs with modding hasn't been adequately determined, though most sources point to it not being possible high-definition support, and built-in ethernet capabilities) that weren't that important to the gaming experience. The Wii also focused on a low price point (approximately US$199 in Japan with no game, and roughly US$249.99 elsewhere when bundled with Wii Sports), countering the escalating price tags on its competitors. Meet the Nintendo Wii, Nintendo's fifth console released in 2006. This time though, they would not be dead last. In response, they created an innovative, family-friendly, durable console. In the escalating cost of superior graphics in the Console Wars between Sony and Microsoft, it was thought that Nintendo couldn't compete. Many Japanese third-party developers dumped Nintendo for Sony following the Nintendo 64, and many gamers thought Nintendo would concentrate on their handheld dominion or even go third-party like former console makers Sega, Hudson Soft, Atari and SNK. They remained king of handhelds, with the Game Boy Advance still selling strong and the Nintendo DS a good amount ahead of Sony's Playstation Portable). Holding up the rear in the Console Wars (only for home consoles, mind you.Making their products durable, equal or surpassing that of Nokia.By the end of the Nintendo GameCube's life (and the beginning of the Nintendo DS's), Nintendo was known for four things: